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Karst Kaverns Tileset Discussion: July 2018

This is my brain on 4 shots, a coke, and a new job.

I'm working on another project for the state of Michigan (Using ArcMap/ArcScene) for a few days to a few weeks, with down-time in between. In the meantime, I'm trying to decide how I feel about that bridge crosser for the great chasm room terrain in the Karst Caverns set I'm building.

This is all about walkmeshes and how much I really hate them.

A few things come up that concern me:

4 hours 19 min NwN1
Project
Script
Colour your multiplayer chat!

Hi!

So i've made this (not so) little script that will colour the chat thanks to the DMFI, how can you use it? Read below!

 

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dafena
1 day 1 hour NwN2
Project
Module
Pilgrim - Chapter 2

The light is ebbing; the world is dying. And an escaped slave flees south, towards the equator, hoping for a new life at all costs...

Grog
4 days 38 min NwN2
Project
Original Hakpak
Maps, technical and esoteric drawings

Uses placeables.2da lines 28201-28321, in my reserved range.

kamal
6 days 20 hours Article Enhanced Edition v1.76.8179 NOW LIVE!

The next major Neverwinter Nights: Enhance


NWN News
11 hours 37 min Article Script debugging tutorial

This tutorial should help you understand what the debugging is, how to use it, how to use ingame debugging command SpawnScriptDebugger() and generally, how to be selfsufficient in solving issues in your scripts. This tutorial is applicable on all scripting languages, not just NWScript.

Shadooow
1 week 22 hours NwN1
Project
Script
Trigger based Spawn System by Shadooow

As of now, this s

Shadooow
3 days 2 hours NwN1
Project
Module
The Darkening of Tristram

The Darkening of Tristram

Daemon
1 week 2 days NwN2
Project
Model
Umbrella/Parasol Torch Models (Plus Some Corrected Animations)

First vault upload! Also first time I actually make an asset from scratch, but here goes anyway:

Gnomocratic Agent
1 week 4 days NwN2
Project
Original Hakpak
Modern -- Headgear
This pack provides a set of 20 modern and futuristic head gear suitable for use with Neverwinter Nights 2. It consists of textured models of hats, helmets, and masks that have been ported to the MDB file format, then modified to fit the skeleton and head of the various playable races.
rjshae



Older news...

1 week 5 days
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Soundset
Renzokuken's Female Kensei Soundset

For as many custom models and portraits as the NWN community has made and released, Sound Sets were always rather overlooked, and the existing ones don't always quite match up...

5 days 2 hours

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Tileset
Merricksdad's Karst Caverns (Type B)

***** In Progress *****

4 days 1 hour

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Tileset
Warcraft tilesets override (WIP)

Hi!

2 weeks 3 days

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Original Hakpak
Custom Content Challenge: June 2018: Monsters from Asian Mythology

Here are the results of the "Custom Content Challenge" for June 2018 that took place here:...

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Custom Content Challenge: May 2018: Machines

Here are the results of the "Custom Content Challenge" for May 2018 that took place here:...

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Custom Content Challenge: April 2018: Bards and Artists

Here are the results of the "Custom Content Challenge" for April 2018 that took place here:...

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Custom Content Challenge: March 2018: Not Just Walking XP

Here are the results of the "Custom Content Challenge" for March 2018 that took place here:...

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Blog entry Helm Models for NWN2

This is a brief survey of the existing NWN2 helm models available from this site.

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Witcher Golem

Golem model (2 body models + 2 head models) from the Witcher 2.

Using line 2723 in appearance.2da.

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Battleborn Heads

This was a pack of heads done by Jude Inc.

A variety of damaged faces and spooky edge boys. All males. Many of the morphs / heads are based on Xaltars Amazing Work.

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Simple Database-Free Persistent Storage

This is my version of Taro94's brilliant persvars_inc script library.  

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Icehold VFX

An ice-themed modification of VFX_DUR_STONEHOLD, without the glowy light-explosion and the other emitters.

 

1 week 4 days

nwn2 ai 2da editor
NwN2
Project
Tool
nwn2_ai_2da_editor

A Hench*.2da editor for TonyK's Companion and Monster AI 2.2

- not entirely compatible with the SoZ AI but it should cut mustard

--
ver 1.2.12

2 weeks 3 days

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Original Hakpak
Doorways
Stonehammer Doorways
06242018
 
- Add DOORWAY placeables to any area you want to have a door.
4 days 6 hours

Article
Tutorial
Rigging in Blender (2.79) - a tutorial for NWN1 models

This is a step by step tutorial on how  to rig a model (= a "skinmeshed" model) for NWN1 in Blender (2.79) using Neverblender.

3 weeks 3 days

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Model
MP Armors

Hello,

3 weeks 4 days

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Original Hakpak
Indoor-Outdoor Coats

For use with cuiilv's "humanify project:" Human models only.  Pattern variations on a commonly used clothing item, selected because it's identical across genders and thus a low...

3 weeks 6 days

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Hakpak
Humanified Half-orcs

Changed half-orcs (and gray orcs) to use the same body models as humans, since no...

3 weeks 6 days

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Magic Staves for NWN2
This set consists of 18 quarterstaff weapons suitable for use as magic staves in Neverwinter Nights 2. These include 8 tintable models and 8 with glow maps.
4 weeks 23 hours

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Project
Model
kamal's cube and ooze reskins

Reskins for the RWS Gelatinous Cube and kalister86 oozes b and...

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