New Community Content!

DMing in a Persistent World Environment

This is a revised and updated guide to techniques for effective DMing on a PW. The contents cover a number of conceptual and practical issues involved with DMing in a persistent world environment, and were originally based on a discussion at the old Bioware DM-Friendly Initiative (DMFI) Guild forum. Thanks go to all those DMs who contributed ideas and comments.

Table of Contents

3 days 21 hours NwN1
Project
GUI
Larger and more readable fonts with UI adjustments

Larger and more readable fonts with UI adjustments

yeneko
1 week 18 hoursThis is how the window looks like NwN2
Project
GUI
Spell Scry

This version of this project let you to check every magic effect you have created as a caster on a choosed target, or if you are DM it lets you see every magic effect.

It also let you dispell any of these effects - but only positive ones.

Dzamber
3 days 21 hours NwN:EE
Project
Other
The Snowman of Doom - Blender Tutorial
It's a PDF-format Blender tutorial for learning 3d modeling for Neverwinter Nights, from scratch, aimed at newbies, covering the very basics of the things you need to know to be able to create new assets of your very own, or also modify existing ones.
TheBarbarian
3 days 21 hours NwN2
Project
Other
Level Cap Increase to 160

These files will allow you to go beyond the maximum level of 30, up to 160.

Clangeddin
2 weeks 1 day NwN1
Project
Module
Path of Ascension 8186 v4

This is the old 1.69 version of Path of Ascension with all scripts fixed, updated and everything set in order for NWN:EE patch 8186.  Made one small change already....changed the starting location to something....a little more welcoming.

qbranchxvi
1 week 3 days NwN1
Project
Tool
Neverblender 2.8

This Blender add-on enables support for the MDL file format used by NWN. Neverblender requires Blender 2.8.

Symmetric
3 weeks 22 hours NwN1
Project
Script
pr_math

version 190430

Some additional mathematical constants (like e) and functions (like a generic
log() function for any base).

Also includes some location-handler functions. Especially, introducing the

Vendel Dawnfield
2 weeks 5 days NwN1
Project
Hakpak
Stonehammer Outfit Set : "Vault Fancy 1"
The NWN vault has a lot of very interesting outfit parts scattered around.
 
I figured I could make complete outfits ( all parts, all races, all original content sizes) for everyone to use
This is the first Stonehammer's Outfit Set : "Vault Fancy 1" 
 
Stonehammer
3 weeks 1 dayBirger's Neverwinter Nights Blog-Archive Article Birger's Blog, Resurrected!

It's been awhile. ;) I've decided to boot up my old blog, once again.

* Who am I? 

Birger



Older news...

3 weeks 6 days

NwN1
Project
Model
Walkmesh Placeables

This is a set of walkmesh placeables, fulfilling a request by Leaf. They're intended for manually marking non-walkable zones while modulebuilding.

1 month 3 days

NwN1
Project
Tool
MerricksDad's ASCII MDL<=>STL Converter

These are command-line tools to convert ascii MDL and STL files back and forth.
Simply drag and drop all your files onto the correct converter.

1 month 3 days

NwN2
Project
Module
Vigilant II Prefab
Vigilant II Prefab
Created by: RWS, slowdive, Russell Cox, Sabranic
Version: 1.0
...
1 month 4 days
NwN1
Project
Script
Market system

//::////////////////////////////////////////////////////////////////////////////
//:: Market system

1 month 6 days
NwN1
Project
Module
CEP 265 + PRC 373 + CTP Base Mod

This is a clean module with the hakpaks for CEP 2.65, PRC 3.73, and CTP(Community Tileset Project) installed into it.  It is as of yet untested...

1 month 1 week

Colors are added to see how tint works
NwN2
Project
Original Hakpak
MP Hot Wings

Hello, been a while.

I present you a little retex and revamp of vanilla wings.

2 weeks 5 days
NwN1
Project
Gameworld
Arthena V5

Archivos necesarios para jugar en Arthena.

1 month 2 weeks

PHoD Greece 01
NwN1
Project
Original Hakpak
PHoD Ancient Greece

Suddenly, horrifyingly, the Shabby Hyena Weirdo returns to Trample Heavily all over yet another Great Culture and Crush it to...

1 month 2 weeks

The Winged Forest (Demo)
NwN:EE
Project
Music
The Winged Forest (Demo)

For quite some time now Alhana and I have always wanted to have a stab at creating a tune for an enchanted forest or something similar.

3 weeks 2 hours

Example of Flamewind importing NWN1 dialog
NwN:EE
Project
Tool
Flamewind Conversation Editor 2.0

The Flamewind Conversation Editor is a handy tool that allows NWN2 Creators to seperate out the writing of dialog from the overhead that comes with opening the Toolset.

1 month 2 weeks

Article
Reference
Creating and Running a Neverwinter Nights Campaign
...
1 month 2 weeks

TW1 Corpulent Commoners 1-4
NwN1
Project
Model
The Witcher 1 creature conversion project - Skinmeshed Corpulent Commoners

Corpulent Commoners (Skinmeshed models) [Release 1 - Non EE and EE]

1 month 3 weeks

NwN1
Project
Module
Basin of Deadly Dust
Histories of the desert people tell of a star that fell from heaven long ago and touched the earth...
2 months 13 hours
NwN2
Project
Music
Between Realities

A strong ambient track with a repeating tune that slightly varies at times.

2 months 4 days

NwN1
Project
Portrait
Cobra's "Extra" female portraits

So... Here's something a little bit different than my usual packs.

1 month 3 weeks

QuenGalad's The Tale of Fur and Frost
NwN1
Project
Module
The Tale of Fur and Frost
QuenGalad's 
THE TALE OF FUR AND FROST...
2 months 1 week

Threads of Morality
NwN2
Project
Music
Threads of Morality

It's been a while I know.

Nothing special here, just trying out some different methods.

1 month 4 weeks
Blog entry Best NWN Modules according to Greg (A.D. 2019).

...

2 months 4 days

NwN2
Project
Area
Friendly Arm Inn Area Prefabs
The Friendly Arm Inn area.
 
Project long due, way back when I done Baldur's Gate City, Bereogost, Candelkeep, like 10 years ago...
 
...
2 months 1 week

NwN1
Project
Placeable
Lady Patricia's Placeables

This is the collection of my 3d-modeling projects that I've made for NWN1.

I began in Gmax but has since transferred to using Blender instead.

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