You are here

Game Selections

Primary tabs

Screenshot Name Author Description Postedsort ascending Updated Votes
Dynamic Deity Populated Pantheon graywolf.theheathen

the Read Me

 

2016-05-29 1 month 3 weeks ago 1
Improved cantrips GoodLuc

After I played for a while, I decided that cantrips become unnecessary very soon and that fact didn't sit right with me.

2016-05-21 1 month 4 weeks ago 0
Dynamic Merchant khaevil

A demo module for a dynamic store. The store inventory will vary based on settings stored as local variables and using an item list stored as a .2DA.

2016-05-10 2 months 2 weeks ago 0
Magus Loot System henesua

Old school piles of treasure defined by the builder which scale in value with player level. Multiple treasure sources to select from at each loot drop. Percentage chances...

2016-03-01 4 months 1 week ago 0
Treasures SiliconScouts Treasure Spawn system 1.8a - Updated Feb 4, 2006 Migrate Wizard

This treasure system has been designed and refined from the ground up to be useful for both novice and veteran builders.

I was looking for a versatile system that...

2016-02-28 4 months 3 weeks ago 0
effect_inc Vendel Dawnfield

Uses PSTR v13

Main point of this include is to link an effect with an Effect Line (string)
that contains all information to create the effect.

...
2016-02-05 5 months 2 weeks ago 0
Mannast's Coin System Mannast

This erf contains a Coinage system that grew from the Community Roleplay Adaption Project (CRAP) system.  

2016-01-30 5 months 2 weeks ago 0
PRH Riding System Vendel Dawnfield

  The purpose of the PRH system is to get more realism to the entire riding
  situation in NWN. If having your own warhorse becomes the pinnacle of cool-

2016-01-18 6 months 1 week ago 1
Area transition effect Vendel Dawnfield

OnAreaTransitionClick for Door or Trigger, OnUsed for Placeable

2016-01-06 6 months 2 weeks ago 0
Module OnPCChat event script Vendel Dawnfield

With this script in module OnPlayerChat event, every PCs last spoken string is stored as a local string ("PC_LAST_CHAT_MESSAGE") on the PC.

2016-01-06 6 months 2 weeks ago 0
pstr Vendel Dawnfield

With 1.69 came the nifty possibility to edit and save strings on descriptions of items, etc, in the game. SetDescription() opened up a new world for me.

2016-01-06 5 months 2 weeks ago 0
CEP2 tailor system remade for PRCONV Vendel Dawnfield

INTRODUCTION
The script converted is the "mil_tailor", residing in the "cep24_add_sb_v1.erf".

TOOLSET LIMITS

2016-01-06 6 months 2 weeks ago 0
PRCONV Vendel Dawnfield

  Instead of each conversation using its own scripts for testing conditions and
handling events, make a set of scripts used by all conversation.

2016-01-06 6 months 2 weeks ago 0
Cover Screen Advanced Following/Formations System - By Lustabel Lustabel

This system is made for Players and DMs, allowing them to Follow or build an Entire Custom Formation.

2016-01-04 6 months 3 weeks ago 0
Random dungeon map generator [WIP] Shadooow

This is a project I was working on several times and never finished. This is work in progress that I might never complete.

2015-12-16 7 months 1 week ago 0
Clangeddin's Fixes Clangeddin

This mod will fix the following bugs:
1) Spell Resistance from items firing only the first time.

2015-12-08 7 months 2 weeks ago 0
Numos' Minion Command Tool Numos

This system allows PCs to direct followers using the feat PlayerTool01. Requires an NWN 1.69, and for PCs to have a creature skin attached.

2015-12-04 7 months 3 weeks ago 1
Numos' In-Game Transition Tool Numos

This sytem allows DMs to set up area transitions, via a clickable placeable, while in-game.

2015-12-04 7 months 3 weeks ago 0
Brief example Metachannels Dagesh

Metachannels version 1.0

by Dagesh

2015-11-29 3 months 1 day ago 0
Razare's Creature Spawn System (RCSS) NWN2 v2.03 CryptRaz This is a creature spawn system which I made several years ago that ran on a couple PW's.  This is the NWN2 version. 2015-10-24 9 months 4 days ago 0
Razare's Treasure Spawn System (RTSS) NWN1 v1.00 CryptRaz

This treasure system was used back in the day on at least 2 different PW's around 2007-08.

2015-10-21 9 months 4 days ago 0
NWN1 Player Utilities calgacus

Old project, backing it up here in case bioware pulls their project support pages.

2015-09-30 9 months 4 weeks ago 0
Generic Button System v.1.5 Mannast

Generic Button System by Mannast v.1.5

2015-09-20 10 months 1 week ago 0
MadRabbit's Player Chat Commands Migrate Wizard

The following is a library of player chat commands that have been added to the game via a set of scripts.

For a detailed list of all the commands as well as...

2015-09-13 10 months 2 days ago 0
OnSpawn effects for boss creatures Shadooow

Special OnSpawn script for certain immunities that can't be added otherwise and more. Works via variables on creature.

2015-08-29 1 month 2 weeks ago 1
NWNX Auth, Bioware Master Server Cyan Bloodbane

I want to thank virusman (i follow him by long time now and his work is an inspiration), niv, Funky, Zebranky Papillon and the other developers involved in nwnx2.

2015-08-06 11 months 3 weeks ago 1
Integrated Help File for SWG, provided from LRJOnline.det Neshke's Extendable Spawning System (NESS) v8.1.3 dunahan

As provided at http://www.lrjonline.net/swg/ness.html.

2015-08-05 11 months 3 weeks ago 0
Script, Spell fix compilation henesua

MAJOR UPDATE: 27 January 2011

- fixed override version which DIDN'T WORKED BEFORE! Please download the new version and overwrite the old.

2015-07-13 6 months 1 week ago 0
The Mad Poet's - Mil's Tailors: Project Q Edition The Mad Poet

Mil's Tailors are pretty much a staple of most PW servers. They're used everywhere.

2015-06-30 8 months 9 hours ago 1
Dispel Self-Cast Spells on Self ArgentumRegio

Many caster-PLAYERs have asked in the past "Can I dispel my own invisibility spell in NWN?" The answer had been 'no' but that was then, this is now.

This short...

2015-06-14 11 months 3 weeks ago 0
The Mad Poet's Universal Item Quest The Mad Poet

KISS - Keep it Simple Stupid. It's pretty much my mantra. I don't like complicated scripts. I don't like complicated stuff. Especially hard stuff like scripting.

2015-05-25 1 year 2 months ago 2
Lexicon 1.69 Title Page NwN Lexicon 1.69 Tarot Redhand
There are 2 versions of the Lexicon. A fixed (as in unchanging), downloadable version and a continuously updated version.
2015-04-13 7 months 3 weeks ago 0
Associative and Indexed Arrays Kaziem

This script adds support for Associative and numerically Indexed arrays into your code.

2015-03-04 1 year 2 months ago 0
Mannast's Magic Item Generic System Mannast

This is a general include script which simply provides a number of magical equipment items and power types. It will track the number of uses per day of these items and...

2015-03-04 1 year 4 months ago 0
Firefairy's Gem System Migrate Wizard

When was the last time you saw anyone keep a gem except as a potential magic ingredient? This system works to bring gems back in line with the generic NWN description: "...

2015-02-25 1 year 4 months ago 0
Balkoth's Minion Control Balkoth

This is a system intended to give some control over summoned creatures, familiars, animal companions, and NPC companions.

2015-02-23 1 year 5 months ago 1
NPC Statues - Redux kalbaern

This is a simple exspansion of the NPC Statue Scripts found here: http...

2015-02-10 1 year 5 months ago 2
Tactical Terrain - an active part of your environment Tactical Terrains belisarius

Hide among the trees before launching your ambush.  Take cover amid rocks or behind a low wall.
Listen for goblins trying to creep through the undergrowth.

2015-01-31 1 year 5 months ago 1
Solstice leo_x

Solstice is a Lua scripting library and combat engine replacement for NWN Linux servers running NWNX2. My main goal was to expand NWN from a platform for building...

2015-01-16 1 year 6 months ago 0
JFK Dig/Bury System JFK

Upon a request, I dug out (*wince* sorry, sorry) this old script from yesteryear.

2015-01-15 1 year 6 months ago 0
Killer Itemproperty Libraries by Axe Axe Murderer

This package includes two function library scripts providing an easy API access to the item quality and material properties added in the v1.69 update to make detecting and...

2015-01-14 1 year 6 months ago 0
TOD Event System by Axe Axe Murderer

A package that implements a Time Of Day (TOD) event generator based on the game date-time. Allows you to set alarms on objects that go off at a specified game date-time...

2015-01-13 1 year 6 months ago 0
TOD Encounter Trigger by Axe Axe Murderer

Includes a script and several custom triggers that allow existing encounters to be restricted such that spawning only occurs at certain times. You can make your encounters...

2015-01-13 1 year 6 months ago 0
Killer Tessla Placeables by Axe Axe Murderer

Included is a library script containing the constants and functions required to create and manage tessla placeables. A tessla placeable is one where a beam dances about...

2015-01-13 1 year 6 months ago 0
Many Shapes by Axe Axe Murderer

A package to easily incorporate polymorph functionality into a module. Includes a conversation, unique power script for items, custom item blueprint, and an includable...

2015-01-13 1 year 6 months ago 0
Axe Murderer's Killer Walk Waypoints by Axe Axe Murderer

This is a replacement for Bioware's walk waypoint system. It leaves their system intact, but also enhances it by adding in several new features. First, it allows you to...

2015-01-13 7 months 3 weeks ago 0
Axe Murderer's Killer Secret Objects by Axe Axe Murderer

This package includes a custom trigger, two custom waypoints, and a script used by the trigger for use in the Neverwinter Nights computer game. Installing it will cause a...

2015-01-13 7 months 3 weeks ago 0
Killer Fly Anywhere Transitioning System by Axe Axe Murderer

This package includes an .erf file containing custom blueprints for a conversation along with several associated scripts. There is also a demo module called Killer Fly...

2015-01-13 1 year 6 months ago 0
Axe Murderer's Killer Death System 1 Axe Murderer

This package includes an .erf file containing blueprints for three creatures, two items, a placeable, a door, two conversations, two waypoints, a trigger, and also several...

2015-01-13 7 months 3 weeks ago 0
Killer Caravan Quest System by Axe Axe Murderer

This package includes an .erf file containing custom blueprints for three creatures, two conversations, an encounter, two scriptset files, and several scripts. There is...

2015-01-13 1 year 6 months ago 0

Pages